Scuttle! Design Diary - Part 3
Finding an Artist and Renaming a Game
Scuttle!
It was snowing in New York.
I'd been in the country for three days. I was extremely jetlagged, freezing cold, and ludicrously excited. I'd never been out of Australia before...I'd never seen snow before!
Everything was so new.
I was sitting in a cafe, watching the . . .
Scuttle! Design Diary - Part 2
Theme and Expansions
Scuttle!
You can't make a good game without a theme.
Well, I guess you can...but I don't want to play it.
As I've gotten deeper into the world of board games, I've realized that I just don't really care about themeless games. Even stuff like Splendor, which is supposedly about trading . . .
Scuttle! Design Diary - Part 1
Behind the scenes of the first Jellybean Games release
Scuttle!
At the start of last year, I became obsessed with Kickstarter.
This isn't hard to do (especially if you're a board game designer) and there's dozens of resources online to feed the obsession. I read through the entirety of Jamey Stegmaier's Kickstarter Lessons website...twice. I read . . .
The Blue Beard Business story - Part 5
Who I am, what the point of the company is, and how it all came about.
The Blue Beard Business Blog
Goal of the Blog
So why keep a blog?
Believe it or not, every business doesn't need a blog. They might need a "news" page, or some way of updating their customers on when their next release is, but they don't need a blog.
Firstly, because I enjoy it. . . .
The Blue Beard Business story - Part 4
Who I am, what the point of the company is, and how it all came about.
Goals, Strengths and Weaknesses
Goals
Jellybean Games has a mission statement: to make kid-friendly games that grown-ups will love.
It also has a goal: to generate enough income that I can live off it full-time.
At the moment I'm a professional author. Writing has been my sole source of income . . .
The Blue Beard Business story - Part 3
Who I am, what the point of the company is, and how it all came about.
Writing a Mission Statement
When I first came up with Jellybean Games, it seemed pretty simple. Make good games that I was proud of, release them on Kickstarter. Repeat?
But then I started reading books about business, doing research, and - perhaps most importantly - learning more about branding and it quickly . . .
The Blue Beard Business story - Part 2
Who I am, what the point of the company is, and how it all came about.
About Jellybean Games
In July of this year I was trying to convince Christopher Badell (designer of Sentinels of the Multiverse, Deck Building the Deck Building Game and co-designer of Hex Mex - more on that later) that Greater Than Games should buy the rights to Story War.
At the start of 2013, my friend Tom and a . . .